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C.A.R.D.S. RPG The Misty Battlefield Demo 1
Tried the demo for C.A.R.D.S. RPG The Misty Battlefield. It's a mix between a SRPG and a deck builder game. Each of your units shares the same deck, but there are also cards which are specific to the archer, which help him deal more damage, but are unusable by the rest. Logic dictates that such cards should be avoided. During combat you get to use cards with different effects. Red ones deal damage, blue ones create a shield, green heal and there are other special ones which have more specific effects. Each card has a cost and you have 3 action points to spend during each turn. You can increase the number of action points with cards like Source of Power, but you have to decide if it's worth it. The combat with small enemies lasts 3 turns and with bosses 5. After it's ended your character gains experience and can level up increasing their stats. In the strategic part of the game you move around your units each with their own range and can attack the enemies within reach. The archer is a special unit since he can shoot from afar and the enemies won't be able to retaliate unless they are also archers. This is unfortunately true in reverse with enemy archers. If you attack an enemy unit first you get the first strike and vice-versa. Once you move all your units your turn ends and the foes can do their positioning. You can find different things on the map including artefacts, blacksmiths upgrading cards and healing spots. When you complete a stage you gain Strategist XP used to unlock permanent upgrades for all your units. Unfortunately all of them lose the levels they gained during the previous combat and any collected artefacts. You get to keep most of your deck, but you have to discard 3 cards after each stage.
So far this has been a surprisingly successful mix of the two genres. The card battles take a bit of getting used to, but they are pretty intuitive if you follow what the next enemy action is. I haven't played many SRPGs, so I'm adapting to that part, but in general it's better to keep your units close to one another due to the numbers advantage the enemies have.
Story-wise it's pretty simple - Captain Vel Dina's unit returns to protect their village from a dragon and encounters enemies along the way.
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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